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> Commercial Potential |
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Player
Cycle Rate
Aeroball and Jumpshot
possess great money making potential when used in commercial
environments, often paying for themselves in a brief
period of time. One of the benefits of these recreational,
trampoline-based products is that they can cycle large
numbers of players quickly. Most commercial locations
use timed or scored play, creating games that last between
2 and 5 minutes. This allows roughly 30 seconds to get
finished players out and new players in, increasing
revenue opportunities.
Space
Requirements
The small amount of space required to successfully operate
Aeroball or Jumpshot
allows for the easy addition to an existing commercial
operation. Only 120 square feet is needed for the Aeroball
2-person unit, 150 square feet for the Jumpshot unit,
and 225 square feet for the Aeroball 4-person unit.
If you calculate profit per square foot, you will see
that these units are some of the best moneymakers for
your valuable space.
Rate
per Play
Location often determines the ideal rate to charge for
Aeroball or Jumpshot
play. For example, some commercial operators charge
a lower per game rate, prompting additional revenue
through continual play. In any case, you can expect
a high return on investment through the installation
of an Aeroball or Jumpshot unit.
Maintenance
Costs
Once an Aeroball or Jumpshot unit is installed in
a commercial environment, you'll find that maintenance
costs are minimal, usually requiring just the replacement
of springs on a yearly basis. Due to the use of heavy-duty
construction and commercial-quality materials, some
Aeroball and Jumpshot units are still active after 20
years. Both products offer substantial manufacturer's
support; view the Aeroball
warranty and the Jumpshot
warranty.
Game
Addiction
Best of all, you'll be amazed at the additive nature
of the Aeroball and Jumpshot games. They often bring
back players on a frequent basis. You can expect long
lines of people waiting to pay and play!
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Take
a look at these calculations showing how an Aeroball
or Jumpshot unit can quickly generate revenue in games
per hour, days, weeks, and months at
an average rate of $3 per player, $6 per game:
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GAMES
PER DAY
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INCOME
PER DAY
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AVERAGE
INCOME
PER 30 DAYS
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AVERAGE
INCOME
PER 90 DAYS
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AVERAGE
INCOME
PER 180 DAYS
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5
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$30
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$900
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$2,700
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$5,400
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10
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$60
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$1,800
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$5,400
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$10,800
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15
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$90
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$2,700
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$8,100
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$16,200
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20
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$120
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$3,600
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$10,800
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$21,600
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25
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$150
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$4,500
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$13,500
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$27,000
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30
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$180
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$5,400
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$16,200
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$32,400
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With
most games lasting between 3 and 5 minutes, with a 30
second cycle time between games, here are some charts
showing the maximum number of players that can play
through:
Maximum
Number of Games Per Hour
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TIME
PER GAME
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GAMES
PER HOUR
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GAMERS
PER
4 HOURS
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GAMES
PER
8 HOURS
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GAMES
PER
12 HOURS
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3
minutes
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20
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80
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160
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240
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4
minutes
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15
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60
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120
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180
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5
minutes
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12
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48
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96
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144
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6
minutes
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10
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40
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80
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120
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10
minutes
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6
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24
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48
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72
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Maximum
Number of Games in an 8 Hour Day
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TIME
PER GAME
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GAMES
PER DAY
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GAMES
PER WEEK
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GAMES
PER 30 DAYS
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GAMES
PER 90 DAYS
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3
minutes
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160
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1,120
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4,800
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14,400
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4
minutes
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120
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840
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3,600
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10,800
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5
minutes
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96
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672
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2,880
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8,640
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6
minutes
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80
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560
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2,400
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7,200
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10
minutes
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48
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336
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1,440
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4,320
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