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Commercial Potential

 

Player Cycle Rate
Aeroball and Jumpshot possess great money making potential when used in commercial environments, often paying for themselves in a brief period of time. One of the benefits of these recreational, trampoline-based products is that they can cycle large numbers of players quickly. Most commercial locations use timed or scored play, creating games that last between 2 and 5 minutes. This allows roughly 30 seconds to get finished players out and new players in, increasing revenue opportunities.

Space Requirements
The small amount of space required to successfully operate Aeroball or Jumpshot allows for the easy addition to an existing commercial operation. Only 120 square feet is needed for the Aeroball 2-person unit, 150 square feet for the Jumpshot unit, and 225 square feet for the Aeroball 4-person unit. If you calculate profit per square foot, you will see that these units are some of the best moneymakers for your valuable space.

Rate per Play
Location often determines the ideal rate to charge for Aeroball or Jumpshot play. For example, some commercial operators charge a lower per game rate, prompting additional revenue through continual play. In any case, you can expect a high return on investment through the installation of an Aeroball or Jumpshot unit.

Maintenance Costs
Once an Aeroball or Jumpshot unit is installed in a commercial environment, you'll find that maintenance costs are minimal, usually requiring just the replacement of springs on a yearly basis. Due to the use of heavy-duty construction and commercial-quality materials, some Aeroball and Jumpshot units are still active after 20 years. Both products offer substantial manufacturer's support; view the Aeroball warranty and the Jumpshot warranty.

Game Addiction
Best of all, you'll be amazed at the additive nature of the Aeroball and Jumpshot games. They often bring back players on a frequent basis. You can expect long lines of people waiting to pay and play!

 
     
 

Pay-per-Play

 

Take a look at these calculations showing how an Aeroball or Jumpshot unit can quickly generate revenue in games per hour, days, weeks, and months at an average rate of $3 per player, $6 per game:

GAMES
PER DAY
INCOME
PER DAY
AVERAGE INCOME
PER 30 DAYS
AVERAGE INCOME
PER 90 DAYS
AVERAGE INCOME
PER 180 DAYS
5
$30
$900
$2,700
$5,400
10
$60
$1,800
$5,400
$10,800
15
$90
$2,700
$8,100
$16,200
20
$120
$3,600
$10,800
$21,600
25
$150
$4,500
$13,500
$27,000
30
$180
$5,400
$16,200
$32,400
 
     
 

Players Per Hour

 

With most games lasting between 3 and 5 minutes, with a 30 second cycle time between games, here are some charts showing the maximum number of players that can play through:

Maximum Number of Games Per Hour

TIME
PER GAME
GAMES PER HOUR
GAMERS PER
4 HOURS
GAMES PER
8 HOURS
GAMES PER
12 HOURS
3 minutes
20
80
160
240
4 minutes
15
60
120
180
5 minutes
12
48
96
144
6 minutes
10
40
80
120
10 minutes
6
24
48
72

Maximum Number of Games in an 8 Hour Day

TIME
PER GAME
GAMES
PER DAY
GAMES
PER WEEK
GAMES
PER 30 DAYS
GAMES
PER 90 DAYS
3 minutes
160
1,120
4,800
14,400
4 minutes
120
840
3,600
10,800
5 minutes
96
672
2,880
8,640
6 minutes
80
560
2,400
7,200
10 minutes
48
336
1,440
4,320
 
     
 

Location Suggestions

 

Both Aeroball and Jumpshot can be profitable additions to a variety of locations and commercial settings. Explore details on adding a trampoline-based game to benefit these specific environments:

Health & Fitness
Mini Golf
Resorts
Roller Skating Rinks